PlanningPoker
Guide

What is planning poker?

A short guide to the technique itself — the round, the decks, confidence levels, why relative sizes beat hours, and the ways it goes wrong.

The idea

Planning poker is a consensus estimation technique. The team sizes a piece of work relative to other work rather than in hours: everyone picks a card privately, all cards turn over at once, and the differences are the point. A number that surprises the room usually means somebody knows something the others do not.

How a round goes
1
Read the story
The facilitator reads the story and answers questions of fact — not opinions on size.
2
Start voting
The facilitator opens the round. The deck becomes active, the timer starts if the room uses one, and the panel shows who has voted without showing what they picked.
3
Everyone picks a card
Privately, at the same time. No thinking aloud, no anchoring.
4
Reveal together
All cards turn over at once, either when the facilitator reveals or automatically once the last person has voted.
5
Talk only if you disagree
Agreement ends the round immediately. A wide spread earns one minute from the highest and one from the lowest.
6
Vote again
Usually the second round converges. If it does not, the story is too big or too vague — split it.
7
Wrap up and record it
The agreed number is saved against the story with its spread and confidence, written back to the tracker if one is connected, and the room moves to the next story. At the end of the session the summary lists every story, estimate and disagreement in one page.
Why relative sizes beat hours

People are poor at absolute duration and good at comparison. “About twice the last one” is a judgement a team can make honestly, and over a few sprints those points turn into a velocity that predicts better than any hour estimate given under pressure.

Where it goes wrong

One person talks first and everyone follows. The story is really five stories. The number becomes a promise instead of an estimate. Somebody treats a point as a day. The technique only works while the vote stays private and the discussion stays short — which is exactly what this tool enforces.

The decks

Fibonacci 1 2 3 5 8 13 21 — gaps widen as certainty drops.

Full Scrum 0 ½ 1 2 3 5 8 13 20 40 100.

T-shirt XS to XXL, for teams that would rather not see numbers.

Custom — your own values, in your own order: hours, days, XS–XXL with a “spike” card, or a scale that matches your team’s history. Set once per room and saved to the organisation for reuse (Pro).

? and ☕ — “I need more information” and “I need a break”. Both are valid answers, on every deck.

Where it came from

Described by James Grenning in 2002 and popularised by Mike Cohn, planning poker is a variant of the Wideband Delphi method — expert estimates gathered independently, then reconciled through discussion.

How long a session should take

Ten to fifteen stories in an hour is healthy. If a single story eats ten minutes, stop estimating it and write down the question that is blocking you.

Confidence levels

A number on its own hides how much the team actually knows. After a wide spread, everyone answers one extra question — how sure are you about this estimate — and the answer is stored with the story.

Guess
I am picking a number because one is required. Treat it as a placeholder — the story needs a spike, a decision, or someone who has done it before.
Fairly
I can see the shape of the work and the number feels right, but there is a piece I have not looked at closely. Normal for most stories, and fine to commit to.
Certain
I have done something like this recently in this codebase. If I am wrong it is by one card, not three.
When you are asked
Only after a reveal where the spread was wide — typically two cards apart or more. A clean vote is never interrupted by it, which is what keeps the question meaningful when it does appear.
What it is for
A five estimated with confidence and a five that was a guess carry different risk into the sprint. Confidence travels with the estimate into the summary and the analytics, so the pattern shows up: which areas the team is sure about, and which keep coming back bigger than planned.
Try a round with your team
Free for teams up to ten. Nothing to install.
Start new game
Start new game